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    • River Buoyancy & Branching River Tool Differences
    • Waterfall Tool and Waterfall Tool 2 Differences
    • [UE4] Asset Displaying Wrong
  • Support
  • Featured Assets
    • [FEATURED] Landscape Material Tool
    • [FEATURED] Waterfall Tool 2
  • Supported Assets
    • Branching River Tool
      • Changelog
      • How To Use
    • Fluid Interaction Tool
      • Changelog
      • How To Use
        • Demo Map
        • 1. Render Targets
        • 2. Materials
        • 3. Fluid Controller
        • 4. Fluid Component
    • Landscape Material Tool
      • Changelog
        • Changelog v2.0
      • How To Use (5.4+)
        • Quick Tutorial
        • Plugin Content
        • Landscape Material Tool Editor Mode
          • Material Tab
            • Valid Material
            • Convertible Material
          • Instance Tab
          • Layer Tab
        • Landscape Material Tool Project Settings
      • How To Use (Legacy 4.26-5.3)
        • Getting Started
          • UI Overview
          • Setting up a Landscape Layer
          • Creating a Landscape Material
        • Advanced Features
          • Advanced Landscape Layers
          • Advanced Landscape Material
        • Setting up Runtime Virtual Texture
        • Setup and Using Nanite Displacement
    • Level Palette
      • Changelog
      • How To Use
    • Poison Toxic Goo
      • Changelog
      • How To Use
    • Texture Tools
      • Changelog
    • Tropical Ocean Tool
      • Changelog
      • How To Use
    • Waterfall Tool
      • Changelog
      • How to Use
    • Waterfall Tool 2
      • Changelog
      • How To Use
        • Quick Tutorial (Simple Mode)
        • Waterfall 2 Actor
        • Plugin Content
        • Waterfall Tool 2 Editor Mode
          • Simple Tab
          • Advanced Tab
            • Paths
            • Meshes
            • Materials
            • FX
            • Bake
          • Debug Tab
        • Materials Reference
  • No Longer in Support
    • Procedural Water Foliage
      • Changelog
      • How To Use
    • Procedural FX Spawner
      • Changelog
      • How to Use
    • River Buoyancy Tool
      • Changelog
      • How To Use
    • Weather Tool
      • Changelog
      • How To Use
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  • Tutorials
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  1. Supported Assets
  2. Texture Tools

How To Use (5.4+)

This documentation is for update 2.0+, applied to 5.4+.

Last updated 8 days ago

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Overview

The Texture Tools is split into eight different functions. The purpose of this tool is to create or modify Texture2D assets in Unreal Engine to eliminate the need to use external programs.

Workflow

The general workflow is set up to be similar to the Movie Render Queue. The user creates a job, which is added to a queue, and then that one job can be executed by itself or the queue can run through one at a time, allowing for batches of texture modification.

Tutorials

Reference

Quick Tutorials
Tutorial: AI Generation
TXT to IMG
IMG to IMG
IMG Upscale
IMG Normal Height
IMG Remove Background
Saving AI Job Settings
Tutorial: Blend Texture
Tutorial: Channel Packer
Tutorial: Insert Alpha Channel
Tutorial: Modify Texture
Tutorial: Normal From Height
Tutorial: Texture Filters
Tutorial: Texture Noise
Content Browser Context Menu
Plugin Content
UI Reference
Job: AI Generation
Job: Blend Texture
Job: Channel Packer
Job: Insert Alpha Channel
Job: Modify Texture
Job: Normal From Height
Job: Texture Filters
Job: Texture Noise