Materials
Easily manage the materials applied to the dynamic and static meshes.
Properties
Update Materials in Baked Mesh Too: If the static mesh has been baked and set, update the material for the slot too. Note: This will ignore any combined slots. Note: This only sets them in the level, not in the Static Mesh asset.
Singular Mesh Material: The material for the generated singular mesh.
Per Path Mesh Material: The material to apply to the PerPath meshes.
Plane Mesh Material: The material for the Plane meshes.
Splash Mesh Material: The material used for the generated Splash meshes.
Last updated