# Materials

Easily manage the materials applied to the dynamic and static meshes.

### Properties

* **Update Materials in Baked Mesh Too**: If the static mesh has been baked and set, update the material for the slot too. *Note: This will ignore any combined slots. Note: This only sets them in the level, not in the Static Mesh asset.*
* **Singular Mesh Material**: The material for the generated singular mesh.
* **Per Path Mesh Material**: The material to apply to the PerPath meshes.
* **Plane Mesh Material**: The material for the Plane meshes.
* **Splash Mesh Material**: The material used for the generated Splash meshes.


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