> For the complete documentation index, see [llms.txt](https://docs.shadersource.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.shadersource.io/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab/materials.md).

# Materials

Easily manage the materials applied to the dynamic and static meshes.

### Properties

* **Update Materials in Baked Mesh Too**: If the static mesh has been baked and set, update the material for the slot too. *Note: This will ignore any combined slots. Note: This only sets them in the level, not in the Static Mesh asset.*
* **Singular Mesh Material**: The material for the generated singular mesh.
* **Per Path Mesh Material**: The material to apply to the PerPath meshes.
* **Plane Mesh Material**: The material for the Plane meshes.
* **Splash Mesh Material**: The material used for the generated Splash meshes.
