Landscape Material Tool Editor Mode

This documentation is for update 2.0+, applied to 5.4+.

Accessing the Landscape Material Tool Editor Mode

The Landscape Material Tool Editor Mode can be accessed either via the Editor Modes dropdown or the SHADERSOURCE menu.

Editor Modes dropdown:

SHADERSOURCE menu (Level Editor Toolbar):

SHADERSOURCE menu (Window menu):

Landscape Material Tool Editor Mode Header Content

  1. SHADERSOURCE Modes Menu: Finds and creates buttons to easily switch between SHADERSOURCE Editor Modes.

  2. Documentation button: Opens the tool's documentation page in your default browser.

  3. Store Page button: Opens the tool's Fab store page in your default browser.

  4. Version number: Show's the tool's current version number so that it can be compared to the latest version.

  5. Open Texture Tools button: If the SHADERSOURCE: Texture Tools plugin is installed, this button will open the Texture Tools window. If it is not installed, it will open the SHADERSOURCE: Texture Tools Fab store page in your default browser.

Selected Landscape

  1. When ticked, the Landscape Material Tool will automatically load the Material data from a Landscape or Landscape Streaming Proxy when it is selected in the Viewport.

  2. Manually select a Landscape or Landscape Streaming Proxy to load the Material data into the Landscape Material Tool.

  3. Pick a Landscape or Landscape Streaming Proxy in the viewport to load the Material data into the Landscape Material Tool.

  4. If a Landscape Streaming Proxy is selected, instead select the parent Landscape actor and load its Material data into the Landscape Material Tool.

  5. Reload the current level (with a prompt to save changes).

Master Material

  1. Load a Material's data into the Landscape Material Tool.*

  2. Load the Material currently selected in the Content Browser into the Landscape Material Tool.

  3. Browse to the currently-selected Material in the Content Browser.

  4. Create a new Landscape Material using the Landscape Material Tool's default Material.

  5. Open the currently-selected Material in the Material Editor.

  6. Save and compile the currently-selected Material.

  7. Expand or collapse the Master Material selection box.

*When a Material is selected, the box has four states:

  • Invalid Material: This Material is not compatible with the Landscape Material Tool.

  • Compile to Update!: This Material has been created in a past version of the Landscape Material Tool; compiling the Material through the Landscape Material Tool will automatically update it.

  • Valid Material: This Material has been created in this version of the Landscape Material Tool and no further action is needed.

  • Convertible Material: The Landscape Material Tool has detected that this Material is a Landscape Material that has not been made by the Landscape Material Tool but may be able to be converted into a Valid Material.

UI

The rest of the Landscape Material Tool is split into three tabs:

  • Material: Edit parameters in the selected Material OR convert the selected Material into a Landscape Material Tool-compatible Material.

  • Instance: Edit the parameters of a Material Instance of a Landscape Material Tool-compatible Material.

  • Layer: Edit a Landscape Material Tool-compatible Landscape Layer.

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