> For the complete documentation index, see [llms.txt](https://docs.shadersource.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.shadersource.io/assets-and-plugins/landscape-material-tool/how-to-use-5.4+/landscape-material-tool-editor-mode.md).

# Landscape Material Tool Editor Mode

<details>

<summary>Accessing the Landscape Material Tool Editor Mode</summary>

The Landscape Material Tool Editor Mode can be accessed either via the Editor Modes dropdown or the SHADERSOURCE menu.

Editor Modes dropdown:

![](/files/LmIK6H3w2PBxSrcBcela)

SHADERSOURCE menu (Level Editor Toolbar):

![](/files/DHGnk0Ygh5v4tsJelKBL)

SHADERSOURCE menu (Window menu):

![](/files/Vbqc55VpHPff8VmABWsZ)

</details>

<details>

<summary>Landscape Material Tool Editor Mode Header Content</summary>

![](/files/hbypXwxyxyusgFdUGu3s)

1. **SHADERSOURCE Modes Menu**: Finds and creates buttons to easily switch between SHADERSOURCE Editor Modes.
2. **Documentation button**: Opens the tool's documentation page in your default browser.
3. **Store Page button**: Opens the tool's Fab store page in your default browser.
4. **Version number**: Show's the tool's current version number so that it can be compared to the latest version.
5. **Open Texture Tools button**: If the [*SHADERSOURCE: Texture Tools*](/assets-and-plugins/texture-tools.md) plugin is installed, this button will open the Texture Tools window. If it is not installed, it will open the *SHADERSOURCE: Texture Tools* Fab store page in your default browser.

</details>

<details>

<summary>Selected Landscape</summary>

![](/files/lGVgtahF2cFX7p7XuGXv)

1. When ticked, the Landscape Material Tool will automatically load the Material data from a Landscape or Landscape Streaming Proxy when it is selected in the Viewport.
2. Manually select a Landscape or Landscape Streaming Proxy to load the Material data into the Landscape Material Tool.
3. Pick a Landscape or Landscape Streaming Proxy in the viewport to load the Material data into the Landscape Material Tool.
4. If a Landscape Streaming Proxy is selected, instead select the parent Landscape actor and load its Material data into the Landscape Material Tool.
5. Reload the current level (with a prompt to save changes).

</details>

<details>

<summary>Master Material</summary>

![](/files/ABSWBEOPnnKhsDkBqk31)

1. Load a Material's data into the Landscape Material Tool.\*
2. Load the Material currently selected in the C*ontent Browser* into the Landscape Material Tool.
3. Browse to the currently-selected Material in the *Content Browser*.
4. Create a new Landscape Material using the Landscape Material Tool's default Material.
5. Open the currently-selected Material in the Material Editor.
6. Save and compile the currently-selected Material.
7. Expand or collapse the Master Material selection box.

\*When a Material is selected, the box has four states:

![](/files/PhVNxgn8ppfcMvhCEdsR)![](/files/LvwvkgyyeQNmqsGa2PgB)

![](/files/OGzFXE1IvGEEnXUhmpEQ)![](/files/hrXMrMhurG69kgp7FGBt)

* <mark style="color:red;">Invalid Material</mark>: This Material is not compatible with the Landscape Material Tool.
* <mark style="color:yellow;">Compile to Update!</mark>: This Material has been created in a past version of the Landscape Material Tool; compiling the Material through the Landscape Material Tool will automatically update it.
* <mark style="color:green;">Valid Material</mark>: This Material has been created in this version of the Landscape Material Tool and no further action is needed.
* <mark style="color:blue;">Convertible Material</mark>: The Landscape Material Tool has detected that this Material is a Landscape Material that has *not* been made by the Landscape Material Tool but may be able to be converted into a Valid Material.

</details>

<details>

<summary>UI</summary>

The rest of the Landscape Material Tool is split into three tabs:

* [**Material**](/assets-and-plugins/landscape-material-tool/how-to-use-5.4+/landscape-material-tool-editor-mode/material-tab.md): Edit parameters in the selected Material OR convert the selected Material into a Landscape Material Tool-compatible Material.
* [**Instance**](/assets-and-plugins/landscape-material-tool/how-to-use-5.4+/landscape-material-tool-editor-mode/instance-tab.md): Edit the parameters of a Material Instance of a Landscape Material Tool-compatible Material.
* [**Layer**](/assets-and-plugins/landscape-material-tool/how-to-use-5.4+/landscape-material-tool-editor-mode/layer-tab.md): Edit a Landscape Material Tool-compatible Landscape Layer.

</details>
