Landscape Material Tool Editor Mode
This documentation is for update 2.0+, applied to 5.4+.
Last updated
This documentation is for update 2.0+, applied to 5.4+.
Last updated
The Landscape Material Tool Editor Mode can be accessed either via the Editor Modes dropdown or the SHADERSOURCE menu.
Editor Modes dropdown:
SHADERSOURCE menu (Level Editor Toolbar):
SHADERSOURCE menu (Window menu):
SHADERSOURCE Modes Menu: Finds and creates buttons to easily switch between SHADERSOURCE Editor Modes.
Documentation button: Opens the tool's documentation page in your default browser.
Store Page button: Opens the tool's Fab store page in your default browser.
Version number: Show's the tool's current version number so that it can be compared to the latest version.
Open Texture Tools button: If the SHADERSOURCE: Texture Tools plugin is installed, this button will open the Texture Tools window. If it is not installed, it will open the SHADERSOURCE: Texture Tools Fab store page in your default browser.
When ticked, the Landscape Material Tool will automatically load the Material data from a Landscape or Landscape Streaming Proxy when it is selected in the Viewport.
Manually select a Landscape or Landscape Streaming Proxy to load the Material data into the Landscape Material Tool.
Pick a Landscape or Landscape Streaming Proxy in the viewport to load the Material data into the Landscape Material Tool.
If a Landscape Streaming Proxy is selected, instead select the parent Landscape actor and load its Material data into the Landscape Material Tool.
Reload the current level (with a prompt to save changes).
Load a Material's data into the Landscape Material Tool.*
Load the Material currently selected in the Content Browser into the Landscape Material Tool.
Browse to the currently-selected Material in the Content Browser.
Create a new Landscape Material using the Landscape Material Tool's default Material.
Open the currently-selected Material in the Material Editor.
Save and compile the currently-selected Material.
Expand or collapse the Master Material selection box.
*When a Material is selected, the box has four states:
Invalid Material: This Material is not compatible with the Landscape Material Tool.
Compile to Update!: This Material has been created in a past version of the Landscape Material Tool; compiling the Material through the Landscape Material Tool will automatically update it.
Valid Material: This Material has been created in this version of the Landscape Material Tool and no further action is needed.
Convertible Material: The Landscape Material Tool has detected that this Material is a Landscape Material that has not been made by the Landscape Material Tool but may be able to be converted into a Valid Material.
The rest of the Landscape Material Tool is split into three tabs:
Material: Edit parameters in the selected Material OR convert the selected Material into a Landscape Material Tool-compatible Material.
Instance: Edit the parameters of a Material Instance of a Landscape Material Tool-compatible Material.
Layer: Edit a Landscape Material Tool-compatible Landscape Layer.