> For the complete documentation index, see [llms.txt](https://docs.shadersource.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.shadersource.io/assets-and-plugins/landscape-material-tool/how-to-use-legacy-4.26-5.3/setup-and-using-nanite-displacement.md).

# Setup and Using Nanite Displacement

{% hint style="warning" %}
This is only for Plugin Version 1.2 and UE5.3+
{% endhint %}

## Enabling Nanite Displacement/Tessellation

Navigate to and open your "**DefaultEngine.ini**" file within your projects config folder.

Within the "**DefaultEngine.ini**" add these two lines under `[/Script/Engine.RendererSettings]`

```
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
```

Save the file and close.

Restart your editor.

## Using Nanite Displacement/Tessellation in LMT

Two new parameters have been added to the "Landscape Material Parameters" drop down show here:

{% hint style="info" %}
In UE5.4+ there has been a Nanite Displacement Enable toggle added.
{% endhint %}

<figure><img src="/files/WwwfvEDanJ2B2MGoRxEK" alt=""><figcaption></figcaption></figure>

These two parameters control the entire nanite displacement system within the landscape material.

* Magnitude: Essentially what it does is control the "Intensity" of the displacement.
* Center: This controls the center point from the heightmap 0-1 value.

## Enabling Nanite on your Landscape

Navigate to and select your landscape actor within the world outliner.

<figure><img src="/files/bM88y6rvbadNFbx46ZxK" alt=""><figcaption></figcaption></figure>

Within the details panel there will be a dropdown called "**Nanite**".

Click the "**Build Data**" button and wait for the process to complete.

Once completed you should see some nice displacement on your landscape material!

<figure><img src="/files/d9iDWvfwuC7TJUVOecPN" alt=""><figcaption></figcaption></figure>


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