Setup and Using Nanite Displacement

Documentation on how to use Nanite Displacement with LMT. This is for legacy versions of the Landscape Material Tool before the 2.0 update.

Enabling Nanite Displacement/Tessellation

Navigate to and open your "DefaultEngine.ini" file within your projects config folder.

Within the "DefaultEngine.ini" add these two lines under [/Script/Engine.RendererSettings]

r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

Save the file and close.

Restart your editor.

Using Nanite Displacement/Tessellation in LMT

Two new parameters have been added to the "Landscape Material Parameters" drop down show here:

In UE5.4+ there has been a Nanite Displacement Enable toggle added.

These two parameters control the entire nanite displacement system within the landscape material.

  • Magnitude: Essentially what it does is control the "Intensity" of the displacement.

  • Center: This controls the center point from the heightmap 0-1 value.

Enabling Nanite on your Landscape

Navigate to and select your landscape actor within the world outliner.

Within the details panel there will be a dropdown called "Nanite".

Click the "Build Data" button and wait for the process to complete.

Once completed you should see some nice displacement on your landscape material!

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