Setup and Using Nanite Displacement
Documentation on how to use Nanite Displacement with LMT. This is for legacy versions of the Landscape Material Tool before the 2.0 update.
This is only for Plugin Version 1.2 and UE5.3+
Enabling Nanite Displacement/Tessellation
Navigate to and open your "DefaultEngine.ini" file within your projects config folder.
Within the "DefaultEngine.ini" add these two lines under [/Script/Engine.RendererSettings]
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
Save the file and close.
Restart your editor.
Using Nanite Displacement/Tessellation in LMT
Two new parameters have been added to the "Landscape Material Parameters" drop down show here:

These two parameters control the entire nanite displacement system within the landscape material.
Magnitude: Essentially what it does is control the "Intensity" of the displacement.
Center: This controls the center point from the heightmap 0-1 value.
Enabling Nanite on your Landscape
Navigate to and select your landscape actor within the world outliner.

Within the details panel there will be a dropdown called "Nanite".
Click the "Build Data" button and wait for the process to complete.
Once completed you should see some nice displacement on your landscape material!

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