Tutorial: Channel Packer
This documentation is for update 2.0+, applied to 5.4+.
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This documentation is for update 2.0+, applied to 5.4+.
Last updated
Was this helpful?
Open the Texture Tools via the SHADERSOURCE menu.
Add a Channel Packer Job to the queue.
Select the three-four textures to be blended together (click the texture input or use the button up the top to use the selected asset from the Content Browser).
TEXTURE A will be mapped to the Output Texture's Red channel.
TEXTURE B will be mapped to the Output Texture's Green channel.
TEXTURE C will be mapped to the Output Texture's Blue channel.
TEXTURE D will be mapped to the Output Texture's Alpha channel.
The status should change to Ready.
Texture D (Alpha) can be enabled or disabled as needed.
Select the channel from each Input Texture that you want to add to the Output Texture.
Modify other parameters as needed.
Click Run.
The tool will now run the job and output the new texture to the Output Location. It will also export to disk if the Export option is selected.
When jobs are complete, clicking the button at the end of the Status bar will browse to the output texture in the Content Browser.