Quick Tutorial (Simple Mode)
On this page we will cover how to use the Waterfall Tool 2: Simple Mode
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On this page we will cover how to use the Waterfall Tool 2: Simple Mode
Last updated
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Added Large and Translucent Waterfall Examples
Start by deleting the already pre-generated waterfall on this rock formation.
Once deleted, open up the Waterfall Tool 2 Editor Mode.
You should then have a screen similar to this:
Drag and drop a new Waterfall Tool 2 Actor on the rock formation.
You should have something similar to this:
This will now show the editor for the selected waterfall.
Under the Path Settings tab, set the Kill Plane Location Z to the height of the floor.
Next we will set the Top Spline to the desired shape of the start of the waterfall we want to create.
Next set the Num Paths to 15 and then press the Generate Paths button.
This is a trial and error process, you might want to reposition the Top Spline or change the Num Paths to get the desired path generation result.
Once you have the paths you are happy with press the Generate Meshes button.
Next press the Generate VFX button.
You should now have a fully generated waterfall!
As a final optional step you can press the Bake to Static Mesh button to bake out the waterfall mesh as a single static mesh for optimisation.
There is a tickbox on the Waterfall Tool 2 Actor to toggle whether to see the Dynamic Meshes or Baked Static Mesh at runtime.