> For the complete documentation index, see [llms.txt](https://docs.shadersource.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.shadersource.io/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab.md).

# Advanced Tab

The Advanced Tab is a more complex version of the tool with many more options to tweak minor parts of a waterfall.

It's split up into five dierent tabs:

* [**Paths**](/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab/paths.md): Advanced settings for generating the Waterfall Paths.
* [**Meshes**](/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab/meshes.md): Advanced settings for generating the Waterfall Meshes.
* [**Materials**](/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab/materials.md): Easily manage the materials applied to the dynamic and static meshes.
* [**FX**](/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab/fx.md): Generate and manage particle FX and sound FX for the waterfall.
* [**Bake**](/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab/bake.md): Bake the generated dynamic meshes to a static mesh asset.
