# Advanced Tab

The Advanced Tab is a more complex version of the tool with many more options to tweak minor parts of a waterfall.

It's split up into five dierent tabs:

* [**Paths**](https://docs.shadersource.io/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab/paths): Advanced settings for generating the Waterfall Paths.
* [**Meshes**](https://docs.shadersource.io/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab/meshes): Advanced settings for generating the Waterfall Meshes.
* [**Materials**](https://docs.shadersource.io/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab/materials): Easily manage the materials applied to the dynamic and static meshes.
* [**FX**](https://docs.shadersource.io/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab/fx): Generate and manage particle FX and sound FX for the waterfall.
* [**Bake**](https://docs.shadersource.io/assets-and-plugins/waterfall-tool-2/how-to-use/waterfall-tool-2-editor-mode/advanced-tab/bake): Bake the generated dynamic meshes to a static mesh asset.
