1. Render Targets
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Let's begin by making sure we have the Render Targets we require.
Here you should see the default Render Targets that come with the asset.
These render targets make up the small unit fluid simulation and the larger object fluid simulation layers. If you would like to have more unique fluid sim layers, duplicate or create another set of render targets. for e.g.
RT_FluidComplete_"fluidname"
RT_FluidComplete_"fluidname"_N