SHADERSOURCE.io
UE4 Marketplace PageYoutubeDiscord
  • SHADERSOURCE.io Documentation
  • FAQ Answers
    • Sales/Discounts
    • Platform Support
    • River Buoyancy & Branching River Tool Differences
    • Waterfall Tool and Waterfall Tool 2 Differences
    • [UE4] Asset Displaying Wrong
  • Support
  • Featured Assets
    • [FEATURED] Landscape Material Tool
    • [FEATURED] Waterfall Tool 2
  • Supported Assets
    • Branching River Tool
      • Changelog
      • How To Use
    • Fluid Interaction Tool
      • Changelog
      • How To Use
        • Demo Map
        • 1. Render Targets
        • 2. Materials
        • 3. Fluid Controller
        • 4. Fluid Component
    • Landscape Material Tool
      • Changelog
        • Changelog v2.0
      • How To Use (5.4+)
        • Quick Tutorial
        • Plugin Content
        • Landscape Material Tool Editor Mode
          • Material Tab
            • Valid Material
            • Convertible Material
          • Instance Tab
          • Layer Tab
        • Landscape Material Tool Project Settings
      • How To Use (Legacy 4.26-5.3)
        • Getting Started
          • UI Overview
          • Setting up a Landscape Layer
          • Creating a Landscape Material
        • Advanced Features
          • Advanced Landscape Layers
          • Advanced Landscape Material
        • Setting up Runtime Virtual Texture
        • Setup and Using Nanite Displacement
    • Level Palette
      • Changelog
      • How To Use
    • Poison Toxic Goo
      • Changelog
      • How To Use
    • Texture Tools
      • Changelog
    • Tropical Ocean Tool
      • Changelog
      • How To Use
    • Waterfall Tool
      • Changelog
      • How to Use
    • Waterfall Tool 2
      • Changelog
      • How To Use
        • Quick Tutorial (Simple Mode)
        • Waterfall 2 Actor
        • Plugin Content
        • Waterfall Tool 2 Editor Mode
          • Simple Tab
          • Advanced Tab
            • Paths
            • Meshes
            • Materials
            • FX
            • Bake
          • Debug Tab
        • Materials Reference
  • No Longer in Support
    • Procedural Water Foliage
      • Changelog
      • How To Use
    • Procedural FX Spawner
      • Changelog
      • How to Use
    • River Buoyancy Tool
      • Changelog
      • How To Use
    • Weather Tool
      • Changelog
      • How To Use
  • Coming Soon
  • BUY SHADERSOURCE PRODUCTS
    • Fab
  • SHADERSOURCE SOCIALS
    • Discord
    • YouTube
    • Rumble
    • Instagram
    • Twitter/X
    • LinkedIn
    • ArtStation
Powered by GitBook
On this page

Was this helpful?

  1. Supported Assets
  2. Fluid Interaction Tool
  3. How To Use

1. Render Targets

PreviousDemo MapNext2. Materials

Last updated 5 months ago

Was this helpful?

Setup for the Fluid Simulation Render Targets

Let's begin by making sure we have the Render Targets we require.

Here you should see the default Render Targets that come with the asset.

These should be:

  • RT_Fluid_Complete

  • RT_Fluid_Complete_N

  • RT_Fluid_Complete_Alt

  • RT_Fluid_Complete_N_Alt

These render targets make up the small unit fluid simulation and the larger object fluid simulation layers. If you would like to have more unique fluid sim layers, duplicate or create another set of render targets. for e.g.

  • RT_FluidComplete_"fluidname"

  • RT_FluidComplete_"fluidname"_N