Simple Tab
The Simple Tab is a simplified version of the tool with less options to generate a waterfall quickly.
Buttons
Generate Paths: Simulate particle paths to act as a guide or generating the waterfall meshes.
Clear Paths: Delete all of the simulated paths. Note: This also resets the dynamic meshes and FX.
Generate Meshes: Generate the dynamic mesh and material data for the waterfall.
Clear Meshes: Clear all of the dynamic mesh and material data.
Generate VFX: Create the global Niagara Systems and add the waterfall data to the particles.
Bake to Static Mesh: Generate a Static Mesh asset from the dynamic meshes and assign it to the Static Mesh component of the waterall.
Properties
Path Settings
Select Top Spline Points: Select spline points in Top Spline. Note: This is hidden in 5.4 because spline selection is broken in 5.4.
Num Paths: The number of paths to generate along the spline.
Spawn Jitter Range: Affects the initial direction of the path by adding a randomised jitter to the yaw in this range.
Path Spawn Range: If more than one path is required to spawn, this will confine the spawning to a range from the end. Eg, If the spline distance is 100 and the PathSpawnRange is set to (0.2, 0.8), then the paths will only spawn between distances 20-80 and none will spawn on the distance < 20 or > 80.
Gravity: Particle simulation gravity.
Num Spline Points: If on, after the path is generated, it will resample the path to exactly this many spline points.
Kill Plane Location: The X-Y values are purely cosmetic. The Z value affects where the waterfall paths will end.
Seed: Random seed for the generation of the waterfall.
Ignore Actors: Actors to ignore for collision detection and physics.
Mesh Generation Settings
Single: Should the Single mesh be generated?
Paths: Should the Per Path meshes be generated?
Splash: Should the Splash mesh be generated?
Planes: Should the Plane meshes be generated?
SFX
Top SFX: The audio asset to be played at the top of the waterfall.
Middle SFX: The audio asset to be played at the middle of the waterfall.
Bottom SFX: The audio asset to be played at the bottom of the waterfall.
VFX Settings
Top VFX: Should the top VFX be generated?
Middle VFX: Should the middle VFX be generated?
Bottom VFX: Should the bottom VFX be generated?
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