How To Use
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The SHADERSOURCE Waterfall Tool 2 adds an Editor Mode to UE5 that handles creation of waterfall assets for a level.
The Waterfall Tool 2 Editor Mode is split up into several tabs:
Simple: A simplified version of the tool with less options to generate a waterfall quickly.
Advanced: A more complex version of the tool with many more options to tweak minor parts of a waterfall.
Debug: A handful of functions to show debugging data.
The general workflow of creating a waterfall through the Waterfall Tool 2 is:
Drag and drop a waterfall actor into the level.
Generate some paths for the waterfall.
Generate the meshes (and material data) for the waterfall.
Generate/tweak waterfall FX.
(Optional) Bake the meshes down into a single static mesh for optimisation.