# Instance Tab

{% hint style="info" %}
The Instance Tab is a helper that shows the Parameters of the selected Material Instance rather than having it open in a separate editor.
{% endhint %}

### Material Instance

<figure><img src="/files/Q1ZoR6GID0rDvAtaerhd" alt=""><figcaption></figcaption></figure>

1. Load a Material Instance's data into the Landscape Material Tool.\*

   *Note: This will also update the Master Material to the Material Instance's Parent Material.*
2. Load the Material Instance currently selected in the C*ontent Browser* into the Landscape Material Tool.

   *Note: This will also update the Master Material to the Material Instance's Parent Material.*
3. Browse to the currently-selected Material Instance in the *Content Browser*.
4. Create a new Material Instance from the selected **Master Material**.

\*When a Material Instance is selected, the box has three states:

![](/files/qjfg0sXBsb3F9lcBfz5U)![](/files/lNjnmnei56FS8y7OHPJW)

![](/files/O5j81YfYrJop6MO0JvUS)

* <mark style="color:red;">Invalid Instance</mark>: This Material Instance (and its Parent Material) is not compatible with the Landscape Material Tool.
* <mark style="color:yellow;">Compile Master to Update!</mark>: This Material Instance's Parent Material has been created in a past version of the Landscape Material Tool; compiling the Master Material through the Landscape Material Tool will automatically update it.
* <mark style="color:green;">Valid Material</mark>: This Material Instance and its Parent Material has been created in this version of the Landscape Material Tool and no further action is needed.

#### Material Instance Toolip

If you hover the Material Instance box while a Valid Material Instance is selected, you will see a tooltip with the Material Instance Details from the Material Instance Editor including stats and errors.

<figure><img src="/files/O98RWFFtOze3ZFrUlUik" alt=""><figcaption></figcaption></figure>

### UI

If a Valid Material is selected, the rest of this tab will show the *Detials Panel* of the Material Instance the same as if it were open in the Material Instance Editor.

<figure><img src="/files/MZYa2ooTRZHJCceOtAOh" alt=""><figcaption></figcaption></figure>


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