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  • Featured Assets
    • [FEATURED] Landscape Material Tool
    • [FEATURED] Waterfall Tool 2
  • Supported Assets
    • Branching River Tool
      • Changelog
      • How To Use
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      • Changelog
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        • Demo Map
        • 1. Render Targets
        • 2. Materials
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    • Landscape Material Tool
      • Changelog
        • Changelog v2.0
      • How To Use (5.4+)
        • Quick Tutorial
        • Plugin Content
        • Landscape Material Tool Editor Mode
          • Material Tab
            • Valid Material
            • Convertible Material
          • Instance Tab
          • Layer Tab
        • Landscape Material Tool Project Settings
      • How To Use (Legacy 4.26-5.3)
        • Getting Started
          • UI Overview
          • Setting up a Landscape Layer
          • Creating a Landscape Material
        • Advanced Features
          • Advanced Landscape Layers
          • Advanced Landscape Material
        • Setting up Runtime Virtual Texture
        • Setup and Using Nanite Displacement
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      • Changelog
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      • How To Use
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      • Changelog
      • How to Use
    • Waterfall Tool 2
      • Changelog
      • How To Use
        • Quick Tutorial (Simple Mode)
        • Waterfall 2 Actor
        • Plugin Content
        • Waterfall Tool 2 Editor Mode
          • Simple Tab
          • Advanced Tab
            • Paths
            • Meshes
            • Materials
            • FX
            • Bake
          • Debug Tab
        • Materials Reference
  • No Longer in Support
    • Procedural Water Foliage
      • Changelog
      • How To Use
    • Procedural FX Spawner
      • Changelog
      • How to Use
    • River Buoyancy Tool
      • Changelog
      • How To Use
    • Weather Tool
      • Changelog
      • How To Use
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  • Material Instance
  • UI

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  1. Supported Assets
  2. Landscape Material Tool
  3. How To Use (5.4+)
  4. Landscape Material Tool Editor Mode

Instance Tab

This documentation is for update 2.0+, applied to 5.4+.

PreviousConvertible MaterialNextLayer Tab

Last updated 5 months ago

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The Instance Tab is a helper that shows the Parameters of the selected Material Instance rather than having it open in a separate editor.

Material Instance

  1. Load a Material Instance's data into the Landscape Material Tool.*

    Note: This will also update the Master Material to the Material Instance's Parent Material.

  2. Load the Material Instance currently selected in the Content Browser into the Landscape Material Tool.

    Note: This will also update the Master Material to the Material Instance's Parent Material.

  3. Browse to the currently-selected Material Instance in the Content Browser.

  4. Create a new Material Instance from the selected Master Material.

*When a Material Instance is selected, the box has three states:

  • Invalid Instance: This Material Instance (and its Parent Material) is not compatible with the Landscape Material Tool.

  • Compile Master to Update!: This Material Instance's Parent Material has been created in a past version of the Landscape Material Tool; compiling the Master Material through the Landscape Material Tool will automatically update it.

  • Valid Material: This Material Instance and its Parent Material has been created in this version of the Landscape Material Tool and no further action is needed.

Material Instance Toolip

If you hover the Material Instance box while a Valid Material Instance is selected, you will see a tooltip with the Material Instance Details from the Material Instance Editor including stats and errors.

UI

If a Valid Material is selected, the rest of this tab will show the Detials Panel of the Material Instance the same as if it were open in the Material Instance Editor.