Changelog
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Updated Copyright Notice
Bug Fix: "StructProperty FSH_VfxPointData::Position is not initialized properly even though its struct probably has a custom default constructor."
Bug Fix: [5.2 and 5.3]: Moving a spline point on a generated path can cause the editor to crash.
Added Translucency Material and Particle Options
Added Large Waterfall Material Instance Alternatives
Revised Master Materials
Updated Example Map with Translucent and Large Waterfall Examples
Updated Textures to 4k
Fixed some minor bugs identified at launch:
Fixed crash on running in standalone game and rendering in new process.
Fixed cancel button in Simple Mode mesh generation so that it actually cancels properly.
5.4 Only: Fixed bug where the baked mesh's materials went wonky.
Fixed documentation link in the plugin's description.
Fixed minor issue with material slot names when baking to a Static Mesh.
v1.0 Released.
Last updated