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    • River Buoyancy & Branching River Tool Differences
    • Waterfall Tool and Waterfall Tool 2 Differences
    • [UE4] Asset Displaying Wrong
  • Support
  • Featured Assets
    • [FEATURED] Landscape Material Tool
    • [FEATURED] Waterfall Tool 2
  • Supported Assets
    • Branching River Tool
      • Changelog
      • How To Use
    • Fluid Interaction Tool
      • Changelog
      • How To Use
        • Demo Map
        • 1. Render Targets
        • 2. Materials
        • 3. Fluid Controller
        • 4. Fluid Component
    • Landscape Material Tool
      • Changelog
        • Changelog v2.0
      • How To Use (5.4+)
        • Quick Tutorial
        • Plugin Content
        • Landscape Material Tool Editor Mode
          • Material Tab
            • Valid Material
            • Convertible Material
          • Instance Tab
          • Layer Tab
        • Landscape Material Tool Project Settings
      • How To Use (Legacy 4.26-5.3)
        • Getting Started
          • UI Overview
          • Setting up a Landscape Layer
          • Creating a Landscape Material
        • Advanced Features
          • Advanced Landscape Layers
          • Advanced Landscape Material
        • Setting up Runtime Virtual Texture
        • Setup and Using Nanite Displacement
    • Level Palette
      • Changelog
      • How To Use
    • Poison Toxic Goo
      • Changelog
      • How To Use
    • Texture Tools
      • Changelog
    • Tropical Ocean Tool
      • Changelog
      • How To Use
    • Waterfall Tool
      • Changelog
      • How to Use
    • Waterfall Tool 2
      • Changelog
      • How To Use
        • Quick Tutorial (Simple Mode)
        • Waterfall 2 Actor
        • Plugin Content
        • Waterfall Tool 2 Editor Mode
          • Simple Tab
          • Advanced Tab
            • Paths
            • Meshes
            • Materials
            • FX
            • Bake
          • Debug Tab
        • Materials Reference
  • No Longer in Support
    • Procedural Water Foliage
      • Changelog
      • How To Use
    • Procedural FX Spawner
      • Changelog
      • How to Use
    • River Buoyancy Tool
      • Changelog
      • How To Use
    • Weather Tool
      • Changelog
      • How To Use
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On this page
  • Hotfix 1.0c [Pending Review]
  • Hotfix / Content Update 1.0b [17 Sep 2024]
  • Hotfix 1.0a [29 August 2024]
  • Initial Release [26 August 2024]

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  1. Supported Assets
  2. Waterfall Tool 2

Changelog

Hotfix 1.0c [Pending Review]

  • Updated Copyright Notice

  • Bug Fix: "StructProperty FSH_VfxPointData::Position is not initialized properly even though its struct probably has a custom default constructor."

  • Bug Fix: [5.2 and 5.3]: Moving a spline point on a generated path can cause the editor to crash.

Hotfix / Content Update 1.0b [17 Sep 2024]

  • Added Translucency Material and Particle Options

  • Added Large Waterfall Material Instance Alternatives

  • Revised Master Materials

  • Updated Example Map with Translucent and Large Waterfall Examples

  • Updated Textures to 4k

Hotfix 1.0a [29 August 2024]

Fixed some minor bugs identified at launch:

  • Fixed crash on running in standalone game and rendering in new process.

  • Fixed cancel button in Simple Mode mesh generation so that it actually cancels properly.

  • 5.4 Only: Fixed bug where the baked mesh's materials went wonky.

  • Fixed documentation link in the plugin's description.

  • Fixed minor issue with material slot names when baking to a Static Mesh.

Initial Release [26 August 2024]

v1.0 Released.

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Last updated 6 months ago

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