Changelog
Hotfix 1.0c [Pending Review]
Updated Copyright Notice
Bug Fix: "StructProperty FSH_VfxPointData::Position is not initialized properly even though its struct probably has a custom default constructor."
Bug Fix: [5.2 and 5.3]: Moving a spline point on a generated path can cause the editor to crash.
Hotfix / Content Update 1.0b [17 Sep 2024]
Added Translucency Material and Particle Options
Added Large Waterfall Material Instance Alternatives
Revised Master Materials
Updated Example Map with Translucent and Large Waterfall Examples
Updated Textures to 4k
Hotfix 1.0a [29 August 2024]
Fixed some minor bugs identified at launch:
Fixed crash on running in standalone game and rendering in new process.
Fixed cancel button in Simple Mode mesh generation so that it actually cancels properly.
5.4 Only: Fixed bug where the baked mesh's materials went wonky.
Fixed documentation link in the plugin's description.
Fixed minor issue with material slot names when baking to a Static Mesh.
Initial Release [26 August 2024]
v1.0 Released.
Last updated