# Changelog

### Hotfix 1.0c \[Pending Review]

* Updated Copyright Notice
* Bug Fix: "StructProperty FSH\_VfxPointData::Position is not initialized properly even though its struct probably has a custom default constructor."
* Bug Fix: \[5.2 and 5.3]: Moving a spline point on a generated path can cause the editor to crash.

### Hotfix / Content Update 1.0b \[17 Sep 2024]

* Added Translucency Material and Particle Options
* Added Large Waterfall Material Instance Alternatives
* Revised Master Materials
* Updated Example Map with Translucent and Large Waterfall Examples
* Updated Textures to 4k

### Hotfix 1.0a \[29 August 2024]

Fixed some minor bugs identified at launch:

* Fixed crash on running in standalone game and rendering in new process.
* Fixed cancel button in Simple Mode mesh generation so that it actually cancels properly.
* 5.4 Only: Fixed bug where the baked mesh's materials went wonky.
* Fixed documentation link in the plugin's description.
* Fixed minor issue with material slot names when baking to a Static Mesh.

### Initial Release \[26 August 2024]

v1.0 Released.
