> For the complete documentation index, see [llms.txt](https://docs.shadersource.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.shadersource.io/assets-and-plugins/waterfall-tool/how-to-use.md).

# How to Use

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To view an example of the tool in use, see the **Demonstration** map located in WaterfallTool > Maps.
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Drag and drop the Blueprint **BP\_WaterfallTool** into the viewport (located in WaterfallTool > Blueprints).

<figure><img src="/files/rRVlJIDtifahss5HWgwN" alt=""><figcaption></figcaption></figure>

Use the spline points to adjust the height and angle of the waterfall.

{% hint style="info" %}
The bottom spline point will be automatically locked to the ground if **Ground Check** is ticked on.
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<figure><img src="/files/w64xwnwIPv5Xih6bcM30" alt=""><figcaption></figcaption></figure>

Change settings in the *Details Panel* as desired:

* Waterfall Settings
  * **Ground Check**: Toggle if the waterfall should automatically stay on the ground
  * **Easy Scale**: Scales the width of the waterfall
  * **Water Color**: Change the colour of the water here
  * **Foam Brightness**: How bright the foam should be in the waterfall
  * **Opacity**: Changes the opacity of the water
  * **Opacity Edge Fade**: Depth Fade on the opacity (when the water is near other objects)
  * **Flow Speed**: How fast the water flows
  * **Start Fade**: The strength of the opacity fade at the start of the waterfall
  * **End Fade**: The strength of the opacity fade at the end of the waterfall
  * **Edge Fade**: The strength of the opacity fade on the edges of the waterfall
  * **Object Detection**: Toggle to enable object detection on material
  * **Object Detection Size**: The distance to the nearest surface to check for object detection
  * **Object Detection Strength**: An overall strength multiplier for the object detection checks
  * **Object Detection Smoothness**: The gradient for the fade when colliding with objects
  * **Actors to Ignore**: The waterfall will ignore any actors defined here for any of its collision checks
* Particles:
  * **Water Particle Color**: Change the colour of all the particle effects here
  * **Enable Top Splash**: Toggles the splash particle at the top of the waterfall on and off
  * **Top Splash Lifetime**: The lifetime of the splash particle at the top of the waterfall
  * **Enable Mist**: Enable and disable the mist particle
  * **Mist Lifetime**: The lifetime of the mist particle
  * **Enable Ground Splash**:  Toggles the splash particle at the bottom of the waterfall on and off
  * **Ground Splash Scale Offset**: Scales the splash particle at the bottom of the waterfall
  * **Ground Splash X Location Offset**: Offsets the location of the splash particle at the bottom of the waterfall

{% hint style="warning" %}
In versions 4.27 and prior, the particles use Cascade rather than Niagara and are only visible when simulating/playing in editor
{% endhint %}
