# Changelog

\[28 Apr 2024]: Version 1.1 - Versions UE5.4+

* BUG: There appears to be a bug with getting per bone velocity in UE5.4, We have changed this to use actor velocity instead which is not as accurate. When epic hot fixes this bug we will revert back to using per bone velocity.&#x20;
* Added a parameter input to select which trace channel to use
* Changed example content mannequin mesh to the UE5 variant
* Moved asset into \_SHADERSOURCE folder


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