Changelog

[25 Apr 2024]: Version 2.4 - Versions UE5.4+

  • Fixed missing collision mesh for ocean (Needed for Fluid Interaction Tool implementation)

  • Replaced landscape height texture in favor of Runtime Virtual Texture Height for shoreline foam (Can be used instead of Distance Fields)

  • Shoreline foam now defaults to Distance Fields option

  • Moved asset into _SHADERSOURCE folder

[22 Mar 2022]: Version 2.3 - Versions 4.26+

  • Added waterline support for underwater effect

  • Distance fields are no longer required and defaulted off in favor for landscape height texture (can still use distance field solution)

  • Height lerp added to foam for more realistic transitions

  • Tessellation removed completely in favor for new system that uses LODs

  • Works on Unreal Engine 5

  • Distance swap on textures with close to camera for better scaling of water

  • Slight overhaul of ocean shader

[19 Aug 2021] Version 2.2 - Versions 4.24+

  • Added new shading support

  • Fixed Water Mesh Collision

[15 Mar 2020] Version 2.1 - Versions 4.23+

  • Added Fluid Interaction Tool Support

  • Added manual spawner back

  • Hotfixes

[November 2019] Version 2.0 - Versions 4.23+

  • Big overhaul of shader and systems

  • Added underwater effects

[20 Mar 2018] Version 1.3 - Versions 4.16+

  • Hotfixes

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