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    • River Buoyancy & Branching River Tool Differences
    • Waterfall Tool and Waterfall Tool 2 Differences
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  • Support
  • Featured Assets
    • [FEATURED] Landscape Material Tool
    • [FEATURED] Waterfall Tool 2
  • Supported Assets
    • Branching River Tool
      • Changelog
      • How To Use
    • Fluid Interaction Tool
      • Changelog
      • How To Use
        • Demo Map
        • 1. Render Targets
        • 2. Materials
        • 3. Fluid Controller
        • 4. Fluid Component
    • Landscape Material Tool
      • Changelog
        • Changelog v2.0
      • How To Use (5.4+)
        • Quick Tutorial
        • Plugin Content
        • Landscape Material Tool Editor Mode
          • Material Tab
            • Valid Material
            • Convertible Material
          • Instance Tab
          • Layer Tab
        • Landscape Material Tool Project Settings
      • How To Use (Legacy 4.26-5.3)
        • Getting Started
          • UI Overview
          • Setting up a Landscape Layer
          • Creating a Landscape Material
        • Advanced Features
          • Advanced Landscape Layers
          • Advanced Landscape Material
        • Setting up Runtime Virtual Texture
        • Setup and Using Nanite Displacement
    • Level Palette
      • Changelog
      • How To Use
    • Poison Toxic Goo
      • Changelog
      • How To Use
    • Texture Tools
      • Changelog
    • Tropical Ocean Tool
      • Changelog
      • How To Use
    • Waterfall Tool
      • Changelog
      • How to Use
    • Waterfall Tool 2
      • Changelog
      • How To Use
        • Quick Tutorial (Simple Mode)
        • Waterfall 2 Actor
        • Plugin Content
        • Waterfall Tool 2 Editor Mode
          • Simple Tab
          • Advanced Tab
            • Paths
            • Meshes
            • Materials
            • FX
            • Bake
          • Debug Tab
        • Materials Reference
  • No Longer in Support
    • Procedural Water Foliage
      • Changelog
      • How To Use
    • Procedural FX Spawner
      • Changelog
      • How to Use
    • River Buoyancy Tool
      • Changelog
      • How To Use
    • Weather Tool
      • Changelog
      • How To Use
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  1. Supported Assets
  2. Tropical Ocean Tool

Changelog

[25 Apr 2024]: Version 2.4 - Versions UE5.4+

  • Fixed missing collision mesh for ocean (Needed for Fluid Interaction Tool implementation)

  • Replaced landscape height texture in favor of Runtime Virtual Texture Height for shoreline foam (Can be used instead of Distance Fields)

  • Shoreline foam now defaults to Distance Fields option

  • Moved asset into _SHADERSOURCE folder

[22 Mar 2022]: Version 2.3 - Versions 4.26+

  • Added waterline support for underwater effect

  • Distance fields are no longer required and defaulted off in favor for landscape height texture (can still use distance field solution)

  • Height lerp added to foam for more realistic transitions

  • Tessellation removed completely in favor for new system that uses LODs

  • Works on Unreal Engine 5

  • Distance swap on textures with close to camera for better scaling of water

  • Slight overhaul of ocean shader

[19 Aug 2021] Version 2.2 - Versions 4.24+

  • Added new shading support

  • Fixed Water Mesh Collision

[15 Mar 2020] Version 2.1 - Versions 4.23+

  • Added Fluid Interaction Tool Support

  • Added manual spawner back

  • Hotfixes

[November 2019] Version 2.0 - Versions 4.23+

  • Big overhaul of shader and systems

  • Added underwater effects

[20 Mar 2018] Version 1.3 - Versions 4.16+

  • Hotfixes

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Last updated 1 year ago

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