Changelog
[25 Apr 2024]: Version 2.4 - Versions UE5.4+
Fixed missing collision mesh for ocean (Needed for Fluid Interaction Tool implementation)
Replaced landscape height texture in favor of Runtime Virtual Texture Height for shoreline foam (Can be used instead of Distance Fields)
Shoreline foam now defaults to Distance Fields option
Moved asset into _SHADERSOURCE folder
[22 Mar 2022]: Version 2.3 - Versions 4.26+
Added waterline support for underwater effect
Distance fields are no longer required and defaulted off in favor for landscape height texture (can still use distance field solution)
Height lerp added to foam for more realistic transitions
Tessellation removed completely in favor for new system that uses LODs
Works on Unreal Engine 5
Distance swap on textures with close to camera for better scaling of water
Slight overhaul of ocean shader
[19 Aug 2021] Version 2.2 - Versions 4.24+
Added new shading support
Fixed Water Mesh Collision
[15 Mar 2020] Version 2.1 - Versions 4.23+
Added Fluid Interaction Tool Support
Added manual spawner back
Hotfixes
[November 2019] Version 2.0 - Versions 4.23+
Big overhaul of shader and systems
Added underwater effects
[20 Mar 2018] Version 1.3 - Versions 4.16+
Hotfixes
Last updated