# Changelog

\[25 Apr 2024]: Version 2.4 - Versions UE5.4+

* Fixed missing collision mesh for ocean (Needed for Fluid Interaction Tool implementation)
* Replaced landscape height texture in favor of Runtime Virtual Texture Height for shoreline foam (Can be used instead of Distance Fields)
* Shoreline foam now defaults to Distance Fields option
* Moved asset into \_SHADERSOURCE folder

\[22 Mar 2022]: Version 2.3 - Versions 4.26+

* Added waterline support for underwater effect
* Distance fields are no longer required and defaulted off in favor for landscape height texture (can still use distance field solution)
* Height lerp added to foam for more realistic transitions
* Tessellation removed completely in favor for new system that uses LODs
* Works on Unreal Engine 5
* Distance swap on textures with close to camera for better scaling of water
* Slight overhaul of ocean shader

\[19 Aug 2021] Version 2.2 - Versions 4.24+

* Added new shading support
* Fixed Water Mesh Collision

\[15 Mar 2020] Version 2.1 - Versions 4.23+

* Added Fluid Interaction Tool Support
* Added manual spawner back
* Hotfixes

\[November 2019] Version 2.0 - Versions 4.23+

* Big overhaul of shader and systems
* Added underwater effects

\[20 Mar 2018] Version 1.3 - Versions 4.16+

* Hotfixes


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