How To Use

  1. Place the BP_RiverWater in the world and duplicate out the splines to the shape of the river you require.

  2. Change the scale of each spline point to scale the river.

  3. Enable Buoyancy to see physical objects flow down river. (Make sure your meshes have Simulated Physics enabled and Mesh Overlaps is also enabled)

  4. Change settings in the material instance for different color's calm or rapid rivers and object distortion.

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