SHADERSOURCE.io
UE4 Marketplace PageYoutubeDiscord
  • SHADERSOURCE.io Documentation
  • FAQ Answers
    • Sales/Discounts
    • Platform Support
    • River Buoyancy & Branching River Tool Differences
    • Waterfall Tool and Waterfall Tool 2 Differences
    • [UE4] Asset Displaying Wrong
  • Support
  • Featured Assets
    • [FEATURED] Landscape Material Tool
    • [FEATURED] Waterfall Tool 2
  • Supported Assets
    • Branching River Tool
      • Changelog
      • How To Use
    • Fluid Interaction Tool
      • Changelog
      • How To Use
        • Demo Map
        • 1. Render Targets
        • 2. Materials
        • 3. Fluid Controller
        • 4. Fluid Component
    • Landscape Material Tool
      • Changelog
        • Changelog v2.0
      • How To Use (5.4+)
        • Quick Tutorial
        • Plugin Content
        • Landscape Material Tool Editor Mode
          • Material Tab
            • Valid Material
            • Convertible Material
          • Instance Tab
          • Layer Tab
        • Landscape Material Tool Project Settings
      • How To Use (Legacy 4.26-5.3)
        • Getting Started
          • UI Overview
          • Setting up a Landscape Layer
          • Creating a Landscape Material
        • Advanced Features
          • Advanced Landscape Layers
          • Advanced Landscape Material
        • Setting up Runtime Virtual Texture
        • Setup and Using Nanite Displacement
    • Level Palette
      • Changelog
      • How To Use
    • Poison Toxic Goo
      • Changelog
      • How To Use
    • Texture Tools
      • Changelog
    • Tropical Ocean Tool
      • Changelog
      • How To Use
    • Waterfall Tool
      • Changelog
      • How to Use
    • Waterfall Tool 2
      • Changelog
      • How To Use
        • Quick Tutorial (Simple Mode)
        • Waterfall 2 Actor
        • Plugin Content
        • Waterfall Tool 2 Editor Mode
          • Simple Tab
          • Advanced Tab
            • Paths
            • Meshes
            • Materials
            • FX
            • Bake
          • Debug Tab
        • Materials Reference
  • No Longer in Support
    • Procedural Water Foliage
      • Changelog
      • How To Use
    • Procedural FX Spawner
      • Changelog
      • How to Use
    • River Buoyancy Tool
      • Changelog
      • How To Use
    • Weather Tool
      • Changelog
      • How To Use
  • Coming Soon
  • BUY SHADERSOURCE PRODUCTS
    • Fab
  • SHADERSOURCE SOCIALS
    • Discord
    • YouTube
    • Rumble
    • Instagram
    • Twitter/X
    • LinkedIn
    • ArtStation
Powered by GitBook
On this page

Was this helpful?

  1. Supported Assets
  2. Waterfall Tool 2
  3. How To Use

Waterfall Tool 2 Editor Mode

PreviousPlugin ContentNextSimple Tab

Last updated 6 months ago

Was this helpful?

The SHADERSOURCE: Waterfall Tool 2 Mode is a custom editor mode used to create and modify waterfall data for SHADERSOURCE Waterfall 2 actors in a level.

Accessing the Waterfall Tool 2 Editor Mode

The Waterfall Tool 2 Editor Mode can be accessed either via the Editor Modes dropdown or the SHADERSOURCE menu.

Editor Modes dropdown:

SHADERSOURCE menu (Level Editor Toolbar):

SHADERSOURCE menu (Window menu):

Waterfall Tool 2 Editor Mode Header Content

  1. SHADERSOURCE Modes Menu: Finds and creates buttons to easily switch between SHADERSOURCE Editor Modes.

  2. Documentation button: Opens the tool's documentation page in your default browser.

  3. Store Page button: Opens the tool's Fab store page in your default browser.

  4. Version number: Show's the tool's current version number so that it can be compared to the latest version.

UI (without a waterfall selected)

  1. A search bar to easily search for waterfalls or settings.

  2. Drag and drop to create a new SHADERSOURCE Waterfall 2 actor.

  3. Auto Focus Waterfall: If ticked on, when selecting a waterfall either here or in the menu in the waterfall selected UI, the editor will automatically focus the newly selected waterfall (like pressing 'F' in the viewport).

  4. A list of all the waterfall actors in the level. Click on one of them to create or edit waterfall data for the actor.

UI (with a waterfall selected)

Creating or Editing a Waterfall

With a waterfall selected, the Waterfall Tool 2 Editor Mode is split into three tabs:

  • : A simplified version of the tool with less options to generate a waterfall quickly.

  • : A more complex version of the tool with many more options to tweak minor parts of a waterfall.

  • : A handful of functions to show debugging data.

Waterfall Selection

There is also a dropdown menu as a quick way to select other waterfall actors in the open level, or to create a new waterfall actor.

Simple
Advanced
Debug