Changelog

[16 July 2025] Version 2.0 - UE5.4+ - The AI & Workflow Update

Version 2.0 is a complete overhaul of the Texture Tools plugin, introducing powerful new generative AI capabilities and a redesigned, non-destructive workflow to dramatically enhance your productivity.

Major New Features:

  • New Job: AI Generation (ComfyUI Integration)

    • Harness the full power of Stable Diffusion directly within the Unreal Editor.

    • Supports Text-to-Image, Image-to-Image, Inpainting, and ControlNet workflows.

    • Automatically manages the ComfyUI backend process.

    • Live progress updates are streamed directly into the UI.

  • Complete UI & Workflow Overhaul

    • Job Queue System: The entire tool is now built around a multi-job processing queue. Add, delete, and reorder jobs to create complex, non-destructive texturing pipelines.

    • Batch Processing: Run the entire job queue as a single batch operation.

    • New Three-Panel Layout: The UI has been redesigned with dedicated panels for Viewports, the Job List, and a context-sensitive Details panel for a more intuitive workflow.

  • Advanced Viewport & Previewing

    • 3D PBR Material Viewer: A new viewport mode allows you to preview your generated materials on standard 3D meshes (Sphere, Cube, etc.) in a fully lit environment.

    • Interactive Inpainting Canvas: A new "Draw Mask" view mode provides a full-featured canvas for painting inpainting masks directly onto your input textures, with controls for brush type, size, and feathering.

    • Enhanced 2D Viewer: The 2D texture viewer now includes pan/zoom, tiling preview, and individual RGBA channel isolation.

  • Workflow Enhancements

    • Preset System: Save and load entire job configurations, including all AI and procedural settings, as a UDataAsset.

    • Content Browser Integration: Right-click on any Texture2D and use the "Send to Texture Tools" context menu to instantly create a new job with that texture as the input.

[10 April 2024] Version 1.1b - UE5.3+

  • Fixed up class names to bring them in line with new SHADERSOURCE naming conventions

[10 April 2024]: Version 1.1a - UE5.1-UE5.3

  • Fixed up some SHADERSOURCE branding in the tool

  • Moved the Texture Tools button to the new SHADERSOURCE menu

Hotfix UE5.0

  • Fixed texture output not being directed to selected output path

  • Fixed various warning in output log

V1.1 Update 11/12/2020 -Released!

  • Added ability to export texture to disk with the formats (png, jpg, bmp, exr)

  • Fixed Issues with Alpha Channels

  • Added ability to select Output Path and Export Path

  • Added ability to show toggle the alpha channel in the Output Preview

  • Inputting textures now use the asset explorer dialog, but also added ability to "Use Selected Asset from Content Browser" and "Browse to Texture in Content Browser"

  • Added dropdown for "Fixed Resolutions" for easy access to common texture resolutions.

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