Bake
Bake the generated dynamic meshes to a static mesh asset.
Buttons
Bake to Static Mesh: Bake the generated dynamic meshes to a static mesh asset and assign it to te waterall's static mesh component.
Properties
Waterfall Settings
Show Dynamic Meshes in Game: If this is true, the dynamic meshes will be visible in game, if false the static mesh will be visible in game.
Bake Settings
Combine Same Materials: Whether to combine the same materials into one material slot or keep them separate per original mesh.
Runtime Mesh
Current Runtime Mesh: The current static mesh assigned to this waterfall's static mesh component.
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