# Convertible Material

{% hint style="info" %}
The Material Converter is Experimental and may not work in all scenarios. We plan on further development of this tool in the future as it gets used and tested more.
{% endhint %}

### Texture Tags

<figure><img src="https://2855220899-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk51ACJUA5E3mZvLb9h%2Fuploads%2FuGCG8wyzeoJhGo8sUIi0%2FLMT31.png?alt=media&#x26;token=a6bc175a-c607-44fd-86b1-b272922c05d6" alt=""><figcaption></figcaption></figure>

The **Texture Tags** are what the tool looks for to determine which Textures to place where in the layers. The tool expects Textures to be named with one of the suffixes in this list and allows you to add more to fit your own naming convention.

### Find Textures

<figure><img src="https://2855220899-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk51ACJUA5E3mZvLb9h%2Fuploads%2Fwfre0PfvLfXThHWdKdgc%2FLMT32.png?alt=media&#x26;token=12ef1b7f-947e-4acf-9997-e10a55e1716b" alt=""><figcaption></figcaption></figure>

**Find Textures** will search through the **Master Material** and gather all of the Textures, sorting them based on the layer that they come from. It will then place them in the *Found Layers* array to allow you to double check that it's all correct before converting.

### Found Layers

<figure><img src="https://2855220899-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk51ACJUA5E3mZvLb9h%2Fuploads%2Fr384968Ksj2pNRofcla5%2FLMT33.png?alt=media&#x26;token=94cd0779-c745-420f-ae1e-c7afc589e107" alt=""><figcaption></figcaption></figure>

The **Found Layers** array uses the data gathered from **Find Textures** to allow you to modify the Layer Data before converting them into Landscape Layers compatible with the Landscape Material Tool.

### Other Textures

<figure><img src="https://2855220899-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk51ACJUA5E3mZvLb9h%2Fuploads%2Fmj064445nxXPhRFLf7yM%2Fimage.png?alt=media&#x26;token=e927016a-6c43-4a3f-be0e-019f75a280a8" alt=""><figcaption></figcaption></figure>

The **Other Textures** array holds extra Textures found in the **Master Material** from **Find Textures** that the tool could not identify so that you can manually add them into the new Layers if they are needed.

### Convert To Layers

<figure><img src="https://2855220899-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk51ACJUA5E3mZvLb9h%2Fuploads%2FWZ0tsZGIi3QXdnPbz8nZ%2FLMT35.png?alt=media&#x26;token=a0fc6390-93a6-4a35-b933-7b080e146490" alt=""><figcaption></figcaption></figure>

The **Convert to Layers** button uses the data in **Found Layers** to generate Landscape Layer assets that are compatible with the Landscape Material Tool.

<figure><img src="https://2855220899-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk51ACJUA5E3mZvLb9h%2Fuploads%2FeoQdSFlwqhy4P4bv4M0W%2FLMT36.png?alt=media&#x26;token=e09ebe12-8282-4f74-a4b5-9fb8b478094c" alt=""><figcaption></figcaption></figure>

It will first ask for an Output Path for the new generated assets.

<figure><img src="https://2855220899-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk51ACJUA5E3mZvLb9h%2Fuploads%2FvcpTxHr24b2JenYioA60%2FLMT37.png?alt=media&#x26;token=9111442e-90a3-44d8-9619-79dbe8e90e31" alt=""><figcaption></figcaption></figure>

It will then create the Layer Assets in this location ready to be plugged into a Material created by the Landscape Material Tool.

{% hint style="info" %}
See this tutorial to see how to set up a new Material with these Layers: [Create New Landscape Material with Layers from the Material Converter](https://docs.shadersource.io/assets-and-plugins/landscape-material-tool/how-to-use-5.4+/landscape-material-tool-editor-mode/material-tab/broken-reference).
{% endhint %}
