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    • River Buoyancy & Branching River Tool Differences
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  • Featured Assets
    • [FEATURED] Landscape Material Tool
    • [FEATURED] Waterfall Tool 2
  • Supported Assets
    • Branching River Tool
      • Changelog
      • How To Use
    • Fluid Interaction Tool
      • Changelog
      • How To Use
        • Demo Map
        • 1. Render Targets
        • 2. Materials
        • 3. Fluid Controller
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    • Landscape Material Tool
      • Changelog
        • Changelog v2.0
      • How To Use (5.4+)
        • Quick Tutorial
        • Plugin Content
        • Landscape Material Tool Editor Mode
          • Material Tab
            • Valid Material
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          • Instance Tab
          • Layer Tab
        • Landscape Material Tool Project Settings
      • How To Use (Legacy 4.26-5.3)
        • Getting Started
          • UI Overview
          • Setting up a Landscape Layer
          • Creating a Landscape Material
        • Advanced Features
          • Advanced Landscape Layers
          • Advanced Landscape Material
        • Setting up Runtime Virtual Texture
        • Setup and Using Nanite Displacement
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      • Changelog
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      • Changelog
      • How To Use
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      • Changelog
    • Tropical Ocean Tool
      • Changelog
      • How To Use
    • Waterfall Tool
      • Changelog
      • How to Use
    • Waterfall Tool 2
      • Changelog
      • How To Use
        • Quick Tutorial (Simple Mode)
        • Waterfall 2 Actor
        • Plugin Content
        • Waterfall Tool 2 Editor Mode
          • Simple Tab
          • Advanced Tab
            • Paths
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          • Debug Tab
        • Materials Reference
  • No Longer in Support
    • Procedural Water Foliage
      • Changelog
      • How To Use
    • Procedural FX Spawner
      • Changelog
      • How to Use
    • River Buoyancy Tool
      • Changelog
      • How To Use
    • Weather Tool
      • Changelog
      • How To Use
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  • River Buoyancy Tool
  • Branching River Tool

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  1. FAQ Answers

River Buoyancy & Branching River Tool Differences

Information on the differences between the two River Tool assets

PreviousPlatform SupportNextWaterfall Tool and Waterfall Tool 2 Differences

Last updated 4 months ago

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River Buoyancy Tool

This was the first River Tool to be released and had a specific use in mind, the key features of this tool is for making a more simple non branching river and wanting buoyancy support. It also uses an older technique for the shader, utilizing panning textures.

Pros

  • Simple river spline creation

  • Ability to have physics object have buoyancy and flow down the river

  • Panning textures

Cons

  • Unable to branch and re-attach

  • Does not support Flowmaps

  • Cannot have vertex painting

  • Not supported with UE4.26 Water Tools Plugin

  • No longer in development support - final engine version is 4.27 (untested in 5.0+).

Branching River Tool

This was a completely new project made for a different use. It is more focused on the ability to branch and then re-attach the river in multiple areas. It also has the ability to vertex paint areas for foam, and warping in different directions. In engine 4.26 the "Water Tools" plugin was added, the Branching River Tool has added support to work with this.

Pros

  • Ability to branch and re-attach rivers

  • Supports Flowmaps

  • Higher Quality Materials

  • Vertex painting for foam and directions

  • Supports UE4.26 Water Tools Plugin

Cons

  • Does not support Buoyancy

  • More complex material and blueprint

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