River Buoyancy & Branching River Tool Differences
Information on the differences between the two River Tool assets
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Information on the differences between the two River Tool assets
Last updated
Was this helpful?
This was the first River Tool to be released and had a specific use in mind, the key features of this tool is for making a more simple non branching river and wanting buoyancy support. It also uses an older technique for the shader, utilizing panning textures.
Simple river spline creation
Ability to have physics object have buoyancy and flow down the river
Panning textures
Unable to branch and re-attach
Does not support Flowmaps
Cannot have vertex painting
Not supported with UE4.26 Water Tools Plugin
No longer in development support - final engine version is 4.27 (untested in 5.0+).
This was a completely new project made for a different use. It is more focused on the ability to branch and then re-attach the river in multiple areas. It also has the ability to vertex paint areas for foam, and warping in different directions. In engine 4.26 the "Water Tools" plugin was added, the Branching River Tool has added support to work with this.
Ability to branch and re-attach rivers
Supports Flowmaps
Higher Quality Materials
Vertex painting for foam and directions
Supports UE4.26 Water Tools Plugin