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River Buoyancy & Branching River Tool Differences
Information on the differences between the two River Tool assets
This was the first River Tool to be released and had a specific use in mind, the key features of this tool is for making a more simple non branching river and wanting buoyancy support. It also uses an older technique for the shader, utilizing panning textures.
This was a completely new project made for a different use. It is more focused on the ability to branch and then re-attach the river in multiple areas. It also has the ability to vertex paint areas for foam, and warping in different directions. In engine 4.26 the "Water Tools" plugin was added, the Branching River Tool has added support to work with this.