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  1. Supported Assets
  2. Texture Tools
  3. How To Use (5.4+)
  4. Quick Tutorials

Tutorial: Normal From Height

This documentation is for update 2.0+, applied to 5.4+.

Last updated 9 days ago

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Generate normals from your height maps or diffuse maps.

  • Select which RGBA channel to convert to a normal map

  • UV Offset, Normal Strength

Open the Texture Tools via the SHADERSOURCE menu.

Add a Normal From Height Job to the queue.

Select the heightmap or diffuse map to convert to a normal map (click the texture input or use the button up the top to use the selected asset from the Content Browser).

The status should change to Ready.

Modify parameters as needed.

Click Run.

The tool will now run the job and output the new texture to the Output Location. It will also export to disk if the Export option is selected.

When jobs are complete, clicking the button at the end of the Status bar will browse to the output texture in the Content Browser.