Job: Modify Texture

This documentation is for update 2.0+, applied to 5.4+.

  • Input Settings

    • Tile Amount: Amount of tiling of Input Texture in Output Texture.

    • Rotation: The rotation of Input Texture in Output Texture (in degrees).

    • Scale: Scaling of Input Texture in Output Texture.

    • Flip Vertically: Whether to flip Input Texture vertically in Output Texture.

    • Flip Horizontally: Whether to flip Input Texture horizontally in Output Texture.

    • Shift Texture: Location shift of Input Texture in Output Texture.

    • Contrast: Added contrast to Output Texture.

    • Preserve Colour: Allows you to modify the contrast of an image without affecting the relative colouur values.

    • Invert Colour: Whether to invert the colour of Output Texture.

    • Colour Overlay: An additional colour overlay for Output Texture.

  • Opacity Settings

    • Opacity Power: The power of the opacity in Output Texture.

    • Opacity Multiply: A multiplier to the opacity power in Output Texture.

    • Floor Opacity: Strips the decimal point from the final Power * Multiply value (rounding down to closest whole integer).

  • Output Settings

    • Texture Resolution: Resolution of the Output Texture.

    • Texture Format: The format of the Output Texture.

    • Texture Compression: The compression format of the Output Texture.

    • Texture Mip Settings: The Texture Mip of the Output Texture.

    • Compress Without Alpha: Whether to include the Alpha in the compression of the Output Texture.

    • SRGB: sRGB is only available in 8-bit due to engine limitations. NOTE: This sRGB checkbox only affects the gamma of the Output Texture. The output UTexture2D will NOT be sRGB due to engine limitations.

  • Generate Settings

    • Output Texture Name: The name of the Job and Output Texture. This will be numbered up automatically if the file already exists.

    • Output Path: The relative path for the Output Texture.

  • Export Settings

    • Export: Whether to export the output to disk when generated.

    • Export Path: The absolute path to export the Output Texture.

    • Export Settings

      • Format: The desired output image format to write to disk.

      • Compression Quality: An image format specific compression setting. Either 0 (Default) or 1 (Uncompressed) for EXRs, or a value between 0 and 100.

      • Overwrite File: Whether to overwrite the image if it already exists.

      • Async: Whether to perform the writing asynchronously, or to block the game thread until it is complete.

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