Job: Insert Alpha Channel

This documentation is for update 2.0+, applied to 5.4+.

  • Input Settings

    • Mask Channel: The channel of the Alpha Mask Texture in the Output Texture.

  • Output Settings

    • Texture Resolution: Resolution of the Output Texture.

    • Texture Format: The format of the Output Texture.

    • Texture Compression: The compression format of the Output Texture.

    • Texture Mip Settings: The Texture Mip of the Output Texture.

    • Compress Without Alpha: Whether to include the Alpha in the compression of the Output Texture.

    • SRGB: sRGB is only available in 8-bit due to engine limitations. NOTE: This sRGB checkbox only affects the gamma of the Output Texture. The output UTexture2D will NOT be sRGB due to engine limitations.

  • Generate Settings

    • Output Texture Name: The name of the Job and Output Texture. This will be numbered up automatically if the file already exists.

    • Output Path: The relative path for the Output Texture.

  • Export Settings

    • Export: Whether to export the output to disk when generated.

    • Export Path: The absolute path to export the Output Texture.

    • Export Settings

      • Format: The desired output image format to write to disk.

      • Compression Quality: An image format specific compression setting. Either 0 (Default) or 1 (Uncompressed) for EXRs, or a value between 0 and 100.

      • Overwrite File: Whether to overwrite the image if it already exists.

      • Async: Whether to perform the writing asynchronously, or to block the game thread until it is complete.

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