How To Use

The SHADERSOURCE Waterfall Tool 2 adds an Editor Mode to UE5 that handles creation of waterfall assets for a level.

Overview

The Waterfall Tool 2 Editor Mode is split up into several tabs:

  • Simple: A simplified version of the tool with less options to generate a waterfall quickly.

  • Advanced: A more complex version of the tool with many more options to tweak minor parts of a waterfall.

  • Debug: A handful of functions to show debugging data.

Workflow

The general workflow of creating a waterfall through the Waterfall Tool 2 is:

  1. Drag and drop a waterfall actor into the level.

  2. Generate some paths for the waterfall.

  3. Generate the meshes (and material data) for the waterfall.

  4. Generate/tweak waterfall FX.

  5. (Optional) Bake the meshes down into a single static mesh for optimisation.

Tutorials

Technical Information/Descriptions of Variables, Functions, Actions

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