SHADERSOURCE.io
UE4 Marketplace PageYoutubeDiscord
  • SHADERSOURCE.io Documentation
  • FAQ Answers
    • Sales/Discounts
    • Platform Support
    • River Buoyancy & Branching River Tool Differences
    • Waterfall Tool and Waterfall Tool 2 Differences
    • [UE4] Asset Displaying Wrong
  • Support
  • Featured Assets
    • [FEATURED] Landscape Material Tool
    • [FEATURED] Waterfall Tool 2
  • Supported Assets
    • Branching River Tool
      • Changelog
      • How To Use
    • Fluid Interaction Tool
      • Changelog
      • How To Use
        • Demo Map
        • 1. Render Targets
        • 2. Materials
        • 3. Fluid Controller
        • 4. Fluid Component
    • Landscape Material Tool
      • Changelog
        • Changelog v2.0
      • How To Use (5.4+)
        • Quick Tutorial
        • Plugin Content
        • Landscape Material Tool Editor Mode
          • Material Tab
            • Valid Material
            • Convertible Material
          • Instance Tab
          • Layer Tab
        • Landscape Material Tool Project Settings
      • How To Use (Legacy 4.26-5.3)
        • Getting Started
          • UI Overview
          • Setting up a Landscape Layer
          • Creating a Landscape Material
        • Advanced Features
          • Advanced Landscape Layers
          • Advanced Landscape Material
        • Setting up Runtime Virtual Texture
        • Setup and Using Nanite Displacement
    • Level Palette
      • Changelog
      • How To Use
    • Poison Toxic Goo
      • Changelog
      • How To Use
    • Texture Tools
      • Changelog
    • Tropical Ocean Tool
      • Changelog
      • How To Use
    • Waterfall Tool
      • Changelog
      • How to Use
    • Waterfall Tool 2
      • Changelog
      • How To Use
        • Quick Tutorial (Simple Mode)
        • Waterfall 2 Actor
        • Plugin Content
        • Waterfall Tool 2 Editor Mode
          • Simple Tab
          • Advanced Tab
            • Paths
            • Meshes
            • Materials
            • FX
            • Bake
          • Debug Tab
        • Materials Reference
  • No Longer in Support
    • Procedural Water Foliage
      • Changelog
      • How To Use
    • Procedural FX Spawner
      • Changelog
      • How to Use
    • River Buoyancy Tool
      • Changelog
      • How To Use
    • Weather Tool
      • Changelog
      • How To Use
  • Coming Soon
  • BUY SHADERSOURCE PRODUCTS
    • Fab
  • SHADERSOURCE SOCIALS
    • Discord
    • YouTube
    • Rumble
    • Instagram
    • Twitter/X
    • LinkedIn
    • ArtStation
Powered by GitBook
On this page

Was this helpful?

  1. Coming Soon
  2. [Shelved] Runtime Tooltips
  3. How To Use

Runtime Tooltips Editor Helpers

Last updated 9 months ago

Was this helpful?

Accessing the Runtime Tooltips Editor Helpers

Access the Runtime Tooltips Editor Helpers by selecting SHADERSOURCE: Runtime Tooltips from the SHADERSOURCE menu on the Level Editor Toolbar or the Window menu.

Examples
  • Browse to Template UMG: Browses to the template UMG assets in the Content Browser.

  • Browse to Example Map: Browses to the Example Map in the Content Browser.

  • Open Example Map: Opens the Example Map for the Runtime Tooltips.

Create New UMG

The Tooltip Overlay UMG is the UI intended to be added to the Player HUD for viewing Tooltips as they are triggered.

  • Create New: Tooltip Overlay UMG: Creates a new Tooltip Overlay UMG for use in your project, along with a matching Tooltip Entry UMG. This can be modified to fit the style of your game.

  • Create New: Overlay Entry Only: Creates a new Tooltip Overlay Entry UMG without the Overlay itself. This entry can be switched in and out to provide different tooltip styles in the same project.

The Tooltip History UMG is the UI intended to be show previous triggered tooltips (usually through other UI).

  • Create New: Tooltip History UMG: Creates a new Tooltip History UMG for use in your project, along with a matching Tooltip History Entry UMG. This can be modified to fit the style of your game.

  • Create New: History Entry Only: Creates a new Tooltip History Entry UMG without the Overlay itself. This entry can be switched in and out to provide different tooltip styles in the same project.

The Modal Popup UMG is a popup window to show a message with any number of buttons (usually 1-3) and usually pauses the game.

  • Create New: Modal Popup UMG: Creates a new Modal Window UMG for use in your project, along with a matching Modal Button UMG. This can be modified to fit the style of your game.

  • Create New: Modal Button Only: Creates a new Modal Button UMG without the Window itself. This entry can be switched in and out to provide different button styles in the same project.

Text Maps

A Tooltip Map is a Data Asset that holds tooltip strings to easily manage them so that you don't have to find them in your Blueprints or code.

  • Create New: Tooltip Map: Create a new Tooltip Map Data Asset for use in your project.

  • Existing Tooltip Maps: A list of all of the existing Tooltip Map Data Assets in your project.