# Runtime Tooltips Editor Helpers

<figure><img src="/files/8INjmttPtotV1WDY9kOG" alt=""><figcaption></figcaption></figure>

<details>

<summary>Accessing the Runtime Tooltips Editor Helpers</summary>

Access the Runtime Tooltips Editor Helpers by selecting **SHADERSOURCE: Runtime Tooltips** from the SHADERSOURCE menu on the Level Editor Toolbar or the Window menu.

<img src="/files/KFxKphHBIvhvgq0pwn3b" alt="" data-size="original">

<img src="/files/tnvoBQoHYRukw8i0oii4" alt="" data-size="original">

</details>

<details>

<summary>Examples</summary>

* **Browse to Template UMG**: Browses to the template UMG assets in the Content Browser.
* **Browse to Example Map**: Browses to the Example Map in the Content Browser.
* **Open Example Map**: Opens the Example Map for the Runtime Tooltips.

</details>

<details>

<summary>Create New UMG</summary>

The Tooltip Overlay UMG is the UI intended to be added to the Player HUD for viewing Tooltips as they are triggered.

* **Create New: Tooltip Overlay UMG**: Creates a new Tooltip Overlay UMG for use in your project, along with a matching Tooltip Entry UMG. This can be modified to fit the style of your game.
* **Create New: Overlay Entry Only**: Creates a new Tooltip Overlay Entry UMG without the Overlay itself. This entry can be switched in and out to provide different tooltip styles in the same project.

The Tooltip History UMG is the UI intended to be show previous triggered tooltips (usually through other UI).

* **Create New: Tooltip History UMG**: Creates a new Tooltip History UMG for use in your project, along with a matching Tooltip History Entry UMG. This can be modified to fit the style of your game.
* **Create New: History Entry Only**: Creates a new Tooltip History Entry UMG without the Overlay itself. This entry can be switched in and out to provide different tooltip styles in the same project.

The Modal Popup UMG is a popup window to show a message with any number of buttons (usually 1-3) and usually pauses the game.

* **Create New: Modal Popup UMG**: Creates a new Modal Window UMG for use in your project, along with a matching Modal Button UMG. This can be modified to fit the style of your game.
* **Create New: Modal Button Only**: Creates a new Modal Button UMG without the Window itself. This entry can be switched in and out to provide different button styles in the same project.

</details>

<details>

<summary>Text Maps</summary>

A Tooltip Map is a Data Asset that holds tooltip strings to easily manage them so that you don't have to find them in your Blueprints or code.

* **Create New: Tooltip Map**: Create a new Tooltip Map Data Asset for use in your project.
* **Existing Tooltip Maps**: A list of all of the existing Tooltip Map Data Assets in your project.

</details>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.shadersource.io/coming-soon/shelved-runtime-tooltips/how-to-use/runtime-tooltips-editor-helpers.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
