Plugin Content

Example Content

  • Character: Default Assets for the Player Character used in the example map.

  • MapAssets: Other Assets used in the example map.

  • SH_Map_RuntimeTooltips_Example: A playable map with examples on how to use the Runtime Tooltips.

  • SH_TooltipMap_Example: An example SHADERSOURCE Tooltip Map Asset that's used in the example map.

  • SH_TooltipTrigger_Example: A basic trigger box actor used in the example map. This actor's Blueprint has examples on how to trigger tooltips, the tooltip history, and modal popups.

Templates

These assets are all templates intended to be duplicated and modified for a specific game's context. These are also the assets that the Runtime Tooltips Editor Helpers duplicates.

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