Bake

Bake the generated dynamic meshes to a static mesh asset.

Buttons

  • Bake to Static Mesh: Bake the generated dynamic meshes to a static mesh asset and assign it to te waterall's static mesh component.

Properties

  • Waterfall Settings

    • Show Dynamic Meshes in Game: If this is true, the dynamic meshes will be visible in game, if false the static mesh will be visible in game.

  • Bake Settings

    • Combine Same Materials: Whether to combine the same materials into one material slot or keep them separate per original mesh.

  • Runtime Mesh

    • Current Runtime Mesh: The current static mesh assigned to this waterfall's static mesh component.

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