How To Use (5.4+)

This documentation is for update 2.0+, applied to 5.4+.

Overview

The Texture Tools is split into eight different functions. The purpose of this tool is to create or modify Texture2D assets in Unreal Engine to eliminate the need to use external programs.

Workflow

The general workflow is set up to be similar to the Movie Render Queue. The user creates a job, which is added to a queue, and then that one job can be executed by itself or the queue can run through one at a time, allowing for batches of texture modification.

Tutorials

Reference

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