SHADERSOURCE.io
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  • SHADERSOURCE.io Documentation
  • FAQ Answers
    • Sales/Discounts
    • Platform Support
    • River Buoyancy & Branching River Tool Differences
    • Waterfall Tool and Waterfall Tool 2 Differences
    • [UE4] Asset Displaying Wrong
  • Support
  • Featured Assets
    • [FEATURED] Landscape Material Tool
    • [FEATURED] Waterfall Tool 2
  • Supported Assets
    • Branching River Tool
      • Changelog
      • How To Use
    • Fluid Interaction Tool
      • Changelog
      • How To Use
        • Demo Map
        • 1. Render Targets
        • 2. Materials
        • 3. Fluid Controller
        • 4. Fluid Component
    • Landscape Material Tool
      • Changelog
        • Changelog v2.0
      • How To Use (5.4+)
        • Quick Tutorial
        • Plugin Content
        • Landscape Material Tool Editor Mode
          • Material Tab
            • Valid Material
            • Convertible Material
          • Instance Tab
          • Layer Tab
        • Landscape Material Tool Project Settings
      • How To Use (Legacy 4.26-5.3)
        • Getting Started
          • UI Overview
          • Setting up a Landscape Layer
          • Creating a Landscape Material
        • Advanced Features
          • Advanced Landscape Layers
          • Advanced Landscape Material
        • Setting up Runtime Virtual Texture
        • Setup and Using Nanite Displacement
    • Level Palette
      • Changelog
      • How To Use
    • Poison Toxic Goo
      • Changelog
      • How To Use
    • Texture Tools
      • Changelog
    • Tropical Ocean Tool
      • Changelog
      • How To Use
    • Waterfall Tool
      • Changelog
      • How to Use
    • Waterfall Tool 2
      • Changelog
      • How To Use
        • Quick Tutorial (Simple Mode)
        • Waterfall 2 Actor
        • Plugin Content
        • Waterfall Tool 2 Editor Mode
          • Simple Tab
          • Advanced Tab
            • Paths
            • Meshes
            • Materials
            • FX
            • Bake
          • Debug Tab
        • Materials Reference
  • No Longer in Support
    • Procedural Water Foliage
      • Changelog
      • How To Use
    • Procedural FX Spawner
      • Changelog
      • How to Use
    • River Buoyancy Tool
      • Changelog
      • How To Use
    • Weather Tool
      • Changelog
      • How To Use
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  • Example Content
  • Templates

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  1. Coming Soon
  2. [Shelved] Runtime Tooltips
  3. How To Use

Plugin Content

Last updated 9 months ago

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Example Content

  • Character: Default Assets for the Player Character used in the example map.

  • MapAssets: Other Assets used in the example map.

  • SH_Map_RuntimeTooltips_Example: A playable map with examples on how to use the Runtime Tooltips.

  • SH_TooltipMap_Example: An example SHADERSOURCE Tooltip Map Asset that's used in the example map.

  • SH_TooltipTrigger_Example: A basic trigger box actor used in the example map. This actor's Blueprint has examples on how to trigger tooltips, the tooltip history, and modal popups.

Templates

These assets are all templates intended to be duplicated and modified for a specific game's context. These are also the assets that the Runtime Tooltips Editor Helpers duplicates.