> For the complete documentation index, see [llms.txt](https://docs.shadersource.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.shadersource.io/coming-soon/shelved-runtime-tooltips/how-to-use/plugin-content.md).

# Plugin Content

<figure><img src="https://2855220899-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mk51ACJUA5E3mZvLb9h%2Fuploads%2F8tDCD3ZW6Bq2dqvZp1Cf%2FRuntimeTooltips2.png?alt=media&amp;token=a07b8a5c-8cc0-414d-bed0-e995c12130f8" alt=""><figcaption></figcaption></figure>

### Example Content

* Character: Default Assets for the Player Character used in the example map.
* MapAssets: Other Assets used in the example map.
* SH\_Map\_RuntimeTooltips\_Example: A playable map with examples on how to use the Runtime Tooltips.
* SH\_TooltipMap\_Example: An example SHADERSOURCE Tooltip Map Asset that's used in the example map.
* SH\_TooltipTrigger\_Example: A basic trigger box actor used in the example map. This actor's Blueprint has examples on how to trigger tooltips, the tooltip history, and modal popups.

### Templates

These assets are all templates intended to be duplicated and modified for a specific game's context. These are also the assets that the Runtime Tooltips Editor Helpers duplicates.
